• Tactical turn-based RPG
  • Dark, grim, low-fantasy world
  • Combat focused: hex-based with interactive environment
  • Procedurally generated survival campaign
  • Upgrade your characters with extracts from fallen enemies
  • Single player, for PC, Mac and Linux

Journey with a band of adventurers across an old, destroyed world. Fight your way through harsh environments. Recruit new followers, loot gear. Try to survive.

World’s lore and Karwla

World’s lore and Karwla

In Urtuk, the world is an old, destroyed and hostile place. Centuries ago, after the Giants' Extinction, a conflict arose because of the new Trilium resource - a mysterious liquid from the remains of the dead Giants. Since then, this valuable extract has been used to...

RNG (Randomness) in Urtuk

RNG (Randomness) in Urtuk

Hi folks, Today, let's discuss the RNG (randomness) used in our game. We have none. Well, almost :).. When we designed the gameplay, we wanted to keep the core game mechanics as deterministic (planned) as possible. Our goal is not give the player some random outcome...

We are on Discord!

We are on Discord!

Hello there! We have officially created our own Discord server. If you like to talk directly to us - the developers, please join. We will post the latest information there and also you will be able to get the latest build (win, mac, linux)! Any of you feedback or game...

Timeline (Initiative)

Timeline (Initiative)

Hello folks! Today let's see how our turn order system works! If you know the Final Fantasy Tactics or Tactics Ogre, you might have heard about the ATB - Active Time Battle. The Active Time Battle (ATB) system was designed by Hiroyuki Ito and was the first battle...

Dev update #4 Achievement traits

Dev update #4 Achievement traits

Hi guys! Today I want to talk about game's new feature - Achievement traits. Normally, any character can have multiple traits specified by its class or equipped by mutator. We want to enhance the character progression by adding a new way how to get even more traits -...

More World immersion

More World immersion

Hi folks! I am striving to find a good, additional game mechanic to deepen the gameplay in battles, e.g. adding more "live" or "awareness" for the player to enjoy.. or make it more connected to the world's campaign. An "Event illustration": Urtuk's death My ideas: 1....

Dev update #3

Dev update #3

The world and campaign Hi folks! Today I want to talk about the strategic layer of the game - the campaign. This game is a survival adventure RPG, and most of the time you will fight in big encounters. Your followers can be injured, or die if not treated with...

Demo for Linux/Mac available!

Hi folks, we released our combat pre-alpha demo also for linux and mac! Just grab the file "urtuk-prealpha-combat-demo-0.5.6.mac-linux.jar" and execute it. Note that you must have Java 8 installed!   Download it here..

Demo available!

Hey there! We released a combat demo where we feature our primary focus of the game - the battles. Get it here on itch.io So have fun! Your feedback would be invaluable for us, so please, any suggestions or ideas, let us hear it from you!

Dev update #2

Dev update #2

Hi folks, We did a tremendous amount of work in the past months. We overhauled the graphics of characters and battlefield terrain, added new combat mechanics and streamlined the gameplay. The game consists of two parts: - Battlefield - World map As of the battlefield...

Dev update #1

Dev update #1

Hi there! We haven't posted some time now, as we really do hard to design and implement features into the game. Right now we play with the features around our procedurally generated open world: we still have a lots of things to do 🙂 The world setting takes place in a...

Progress (campaign)

Progress (campaign)

Hey there! Previously we intended to author the world campaign along with assets, geographics, story, etc.. After a time of analysis and thinking about the world content we made the conclusion that we will go for the procedural content generation (PCG) for our world...